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My Items

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Target

Target

Target specific parts of an enemies body to disable them. SUCCESS : 3/12 Head : Stun for a turn. 5/12 Core : Disable special attacks for a turn. 6/12 Arms : Disable attacks for a turn. 6/12 Legs: Reduce Armor by 1 for a turn. Successful attacks to legs stack until failed.

FAILURE: Add a chance to critically fail to every subsequent attempt and stack until attempt is either successful or critically failed. A critical failure means a party member is afflicted instead.

Heal

Heal

Mend wounds and add 4 hearts to an ally. Heal takes a toll and costs 1 heart stacked per subsequent use.

Barrier

Barrier

Set a punctual barrier to block incoming damage.
7/12 to block (success) 5/12 caster takes damage (fail)

Focus

Focus

Add a success token to any action. For every success token above 1 added, add a critical failure token. Passive : For any action 100% guaranteed, roll for chance of critical failure placing 1/12 tokens to fail.

strike

strike

Leave yourself open for damage, but roll to do 2x damage.

Used as an action in a combat round. Select 5/12 to do 2x damage. 1/12 as a critical fail and receive damage. The rest do regular base damage.

Add an additional 1/12 to critical fail removing one token from the 5/12 of 2x damage every reuse in the same battle up to 6/12 to critical fail and none to do 2x damage.

Passive ability: Attempt to parry when defending, can choose to reduce chance of success by placing two tokens on one number. If the die roll falls on that number, the enemy is parried. Use default effect unless ruled otherwise.

strikesuccess001

strikesuccess001

The monster fell for your ruse.

Your weapon moves passed its defenses gracefully. It grunts in surprise and takes 2x damage.

It won't let it happen so easily next time.

strikesuccess002

strikesuccess002

strikesuccess003

strikesuccess003

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strikesuccess004

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strikesuccess005

strikesuccess006

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