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strike

Leave yourself open for damage, but roll to do 2x damage.

Used as an action in a combat round. Select 5/12 to do 2x damage. 1/12 as a critical fail and receive damage. The rest do regular base damage.

Add an additional 1/12 to critical fail removing one token from the 5/12 of 2x damage every reuse in the same battle up to 6/12 to critical fail and none to do 2x damage.

Passive ability: Attempt to parry when defending, can choose to reduce chance of success by placing two tokens on one number. If the die roll falls on that number, the enemy is parried. Use default effect unless ruled otherwise.

Fail
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