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Guild Sword

Lore - Weapon's history
On loan from the Guilds Den.
The Sword has seen much use. Each nick and scratch on its surface tells a tale of bravery, of narrow escapes, and heroic feats.
The balance of the sword, perfect in its craftsmanship, suggests it was not merely a weapon but an extension of the hero's will, a conduit for their strength and courage.
3 AP - Swing | 1d6 dmg
Swing your sword to cause damage.
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ABILITIES
3 AP - Sharpen | +2 dmg [*]
+2 dmg on next sword attack
6 AP - Falcon Drop | 1d6 dmg [*]
You have to jump from an area that is two stories or higher to be able to activate.
15 AP - Blade Master
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